![]() ![]() exp) when you make it back to your corpse. ![]() But in other games of this sort of hardcore genre, they allow you to at least get back some of what you lost (i.e. I understand punishing someone for dying, it adds a sense of. run"y and I can't figure out parrying to save my life (or my daughter's as it were). Originally posted by Exreme224:First off, so far I'm loving the game. Still gonna play it, but everytime I die I'll just be fighting off rage quiting. You have to kill all of them otherwise you will lose exp and be at a disadvantage for literally the entirety of the game. Meh, there's probably a shrine nearby and I don't wanna rekill all those enemies) Then BAM you die randomly to a one hit or a ledge or a trap and now not only do you have to go back through all those enemies you didn't want to walk past earlier. It gets a little tiring being forced to fight the same enemies over and over and over each time you die just because you thought (oh, well I have full exp I should head back to a shrine.
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